๐Ÿšง Whispering Winds is in active development! Open Beta just launched on October 2nd, 2026! ๐Ÿšง

Whats New Changelog

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Last edited by Robicus on November 12, 2026 at 09:54 PM

November 12th, 2026 - Ethereal Shard now craftable + more!

Ethereal Shard

  • You can craft an Ethereal Shard via the Strange Traveler who is in Saltwind Harbor

Balancing

  • Divinists' lightning procs now do 25% of damage (instead of 50%)
  • Developer's note: Divinists recently got a pretty big boon with the introduction of Holy weaknesses added to various monsters, in addition to the new lightning proc; data has shown that in some cases they are a bit too strong, so we're going to slightly scale back and continue to monitor

November 11th, 2026 - Small patch: QoL + Bug Fixes

QoL

  • Items of type "Material" now stack (similarly to quest items, potions, crafting, etc.)

A note on soulbound items

  • You can no longer list soulbound items on the AH, however, most gear is NOT soulbound
  • This is more-so prepping for future, more rare items and gear

Bug Fixes

  • The pet modal now shows more information about the stats provided for each level, to include when the pet is not summoned
  • Character portraits are no longer fully re-rendered with every movement, allowing for easy target selection for casting healing spells and buffs onto other players during movement (especially useful while in a party)

November 9th, 2026 - Daily rewards + QoL improvements

Daily Rewards

  • You'll now gain one Chaos Token each day you log on, plus additional items

Introduction of the Hint System

  • Feeling stuck? Use the /hint command
  • Staff can define hints based on a number of conditions and can be selectively used to help usher players along if they are stuck

QoL Improvements

  • The party modal now show each members's count of healing/mana potions
  • You can use the Shift + Up Arrow | Down Arrow to quickly toggle between global, party and room chat
  • The quest journal can now be filtered by area
  • Hovering over items in the Vault tab now shows the comparison tooltip

Bug fixes

  • Healing spells no longer require pressing their assigned hot key twice to cast
  • Monster AoE abilities now show the name of each target, not just the damage values
  • Searching items within the Vault tab starting with the letter "d" now works (it was being negated because "d" is also a shortcut for dropping selecting items within the Inventory tab)
  • Blade Reverb and other procs will never do less than 1
  • Crafting gear that has a native rarity of Breezed+ is now created correctly with the respective combat modifiers, resonance slots, and can be tuned

November 7th, 2026 - Monster stun resistance + bug fixes

Bug fixes

  • You'll be able to open the large version of your map even if another player in your party doesn't have that map unlocked
  • The MP status bars within the party modal now update correctly
  • You can no longer withdraw potions from your vault into your inventory to exceed your max carrying amount
  • All damage calculations are taken into account when determining damage amounts for the leaderboard

Oathkeepers

  • Avatar of Light now heals party members for a percent of damage dealt during the duration of the buff

Monster behaviors

  • Monsters and bosses can now optionally have a percent-based stun resistance

November 6th, 2026 - Starlit Splinters, Totem Boss Changes, and Class Balancing!

Totem Boss Re-work

  • A new event modal pops up when the totem threshold reaches maximum, inviting all players to optionally participate in the world boss (which has traditionally been Goblinus Prime)
  • Totem bosses now dynamically scale based on the aggregate level and strength of all participants, and the overall difficulty has been increased
  • A new boss has been added to the pool

Vault Keeper and Deposit All

  • The Vault Keeper has a new Vault button that makes accessing your vault even easier
  • Within the vault, there's a new "deposit all" button that allows you took quickly deposit all gold currently on hand

Star Mobs + Starlit Splinters

  • Today, mobs have a chance of spawning at a higher difficulty: 1, 2, or 3 stars. The stars that appear next to the monster name are now color-coded to illustrate which of its stats were boosted: red for attack power, green for speed, and blue for defense, and a golden color for higher HP
  • Star mobs also have a small chance of dropping a Starlit Splinter, which are used to craft Ethereal Shards (used to upgrade the rarity of your gear)

Enhancements to the Divinist class

  • The primary damage ability, Starfall Symphony, has been reworked: its damage boost enhancement has been replaced with "lightning cascade", which will crackle and deal additional lightning damage (which can also double proc with the existing double cast enhancement)
  • A new buff called benediction automatically procs when casting a heal spell. It lasts for 12 seconds and will further boost the damage of the next Starfall Symphony cast

Change to Aggro for Blades

  • When casting the Champion's Vow, the Bladesworn will still draw considerable aggro, but it will no longer be 100% of all incoming hits

Area Balance

  • The monsters that exist in Skyborne Isles, Mirror Depths, Verella Jungle and the Shattered Peaks have been scaled up to be ~25% stronger

Monster behaviors

  • Monsters can now proc AoE damage and debuffs that spread to the whole room

What's New Modal

  • The in-game "What's New" now exists as a circular button that aligns to the right-hand side of the screen
  • It glows when there's new patch notes that are not yet read

November 4th, 2026

Quest Journal

  • There's a new "Area" tab in the quest journal that shows you a progress bar for each area (X completed quests versus Y total)
  • There's also a total progress bar that is on the top, for total game quest completion

New boss in the plains

  • A new boss exists somewhere within the Glistening Plains
  • Can you find it...?

Fixes + Enhancements to Voidcaller

  • Fix: The empowered Void Essence benefit wasn't applying to monsters in the room correctly. Curse of Frailty will now spread it's magic defense debuff to monsters, and Void Rift will slow all enemies
  • Buff: Voidcaller's base damage multiplier for Avatar of the Void has been increases

Bug Fixes + other stuff

  • Vaulting a stackable item will work even when your vault is full, assuming you already have at least one of that item already in your inventory
  • Void Orb has been modified to be better suited for Voidcaller's play style

November 3rd, 2026

New area east of Muskwood Forest!

  • There's a new graveyard that exists east of Muskwood, with a handful of quests for levels 15-18
  • This is the release of Onyx's first set of areas - amazing job!
  • Hope y'all like dark, ominous themes :P

Card-playing NPCs!

  • NPCs can now wield a deck of Chimefall cards, and are very eager for you to play a round with them
  • The first one you'll encounter is in The Enchanted Grove, and there's a cutscene that also serves as an intro to Chimefall

Card tournaments

  • Closing the Chimebook no longer cancels a round during a tournament

Area instances and balancing

  • The Saltwind Crypt is now an instance, meaning you get your OWN copy when you enter (this works for parties too)
  • For farming the special crafting item from the boss there, this means you won't be contending with other players
  • Boss cooldowns survive instances being stood up and down, so you still have the wait like normal for boss respawns; normal spawns are unaffected

Oathkeepers

  • Sanctified Strike's cooldown has been reduced from 7 -> 6 seconds
  • Guardian's Oath now reduces incoming damage from not only physical, but also magical damage. Bug fix: this now applies to PVP as well. This also means HP will be returned on incoming PVP damage too
  • Unwavering Faith's text has been streamlined. You no longer see a separate line stating how much was mitigated, it's not merged into the main monster attack line
  • Updated the description of Unwavwering Faith to make it clearer
  • Bug fix: Beacon of Hope was applying to all players in the room, instead of just party members

Commands

  • You can now use /scroll to toggle whether or not text jumps the chat window to the bottom (helpful to temporarily freeze the screen to scroll back up to read a previous message)

Bug fixes

  • Voidcaller's Curse of Frailty always respects its cooldown

Friday, October 31st - Happy Halloween!

More UX Refinement

  • I made it so that the the main panels now have a softer rounded edge
  • All draggable elements (resizing, moving, etc) are "locked" by default. You have to use "g" to unlock to expose those handles (when the chat box isn't in focus)
  • The right-click -> inspect modal for players now shows the tuning that may exist on equipment

New Quest Journal Tab

  • There's now a "future quests" tab in your journal when you encounter a quest that has a level requirement higher than your current level
  • You can even add notes!

Monster ability effects

  • Thanks to Keriel, a new player, there's a slew of new monster ability behaviors now; you'll see them start to appear on various monsters and bosses

Party enhancements

  • The party modal now shows icons on each player's cards to represent their buffs

Auction House

  • You can now hover-over icons for items in the AH to see the comparison tooltip

Friday, October 30th - Let's Keep the Party Going

UX Enhancements!

  • The default UI now has the left-hand side Character panel collapsed, allowing for a more streamlined experience and a wider chat display
  • You can click the button on the top-left to expand/contract the left panel
  • You can now @ people in chat to get their attention :)
  • There's a new Discord button on the right-hand side where the other bubble buttons are

Balancing

  • Veilguard Amulet was buffed (new stat modifers added)
  • Gloomcaps and Bog Whisps can drop slightly more gold, and have a chance to drop healing and mana potions

Harvesting

  • You can now use the " 1 " number key to strike

New /report command

  • You can now do /report [message]
  • This is great for reporting issues/typos in room descriptions, or anything else that you may run into that is borked
  • Reports go directly into the #bug-bounty Discord channel, and includes relevant context (like room location, description, etc).

Other stuff

  • A sound now plays when you've completed the requirements for a quest, making it nice and easy to know when you can turn something in (complements the existing in-game text :))

Friday, October 28th - Happy Halloween!

Help Faelan with his delusional state

  • There's a 3-part Halloween quest that kicks off with Faelan, who, well, is under the influence of his mushrooms again
  • You must be at least level 15 and have completed Faelan's previous quests to participate
  • There's new Chimefall Booster Card Packs that you can earn (more on that below!)

Chimefall Booster Packs

  • Chimefall cards can now be additionally obtained by collecting "Booster Pack" items
  • Upon "using" the item to open the pack, you'll get 3 random cards from the pack
  • Packs have several different cards of varying rarity - try to collect them all!
  • There's 13 cards total in the Halloween-themed card pack that is part of the aforementioned quest

Other stuff

  • There's a new visual indicator that reads "Choices" on top of NPC icons when that NPC has branching dialogue, the ones that offer you different response choices
  • The Verella Jungle Tree of Life quest has been cleaned up
  • The drop rate for the Spirit Blooms have been increased
  • 20+ new Chimefall cards added, as the result of the new Halloween booster pack and other existing mobs that didn't have cards

Friday, October 16th - Updates

Procedurally generated dungeons

  • XP was re-factored for the bosses that appear in the dungeons (they now reward much more POD than before :P)
  • Mobs will no longer drop loot (from the regular monsters they are modeled from), this includes Chimefall cards
  • Kill-to-pass (KTP) rooms now have more variance for the amount of mobs that will appear
  • You will now always exit to the same location you were when starting the dungeon

Chronoknot's Arena Challenge

  • Can now only be started once per hour (it was too gratuitous effectively allowing players to speed run boss runs)
  • You must also have first completed "The Champion's Ring II" quest before being able to start the challenge

Thursday, October 15th - Updates

New maps available

  • You can now unlock the area maps for Shattered Peaks, Mirror Depths, Verella Jungle and Wildsong Canopy

UX - Mini-map

  • While having the mini-map popped out, it now auto-centers while you move

Monster balancing + behaviors

  • Doomsbride, the Imprisoned Wraith, has been adjusted such that is still difficult, but solo-able by high levels (which is important for farming a critical crafting resource)
  • Similarly to Silvanshade, monsters can now systematically be set to spawn either at day, night, or both (which will play into this year's Halloween quest ;))

Ethereal Shards

  • Ethereal Shards, obtained from The Corrupted Oracle, can now be used to increase the rarity of any item by +1

Fortune Spinner

  • More balancing adjustments to the slot machine mini-game, and Cadence has been replaced within the village in Skyborne Isles

Friday, October 9th - Open Beta - Weekend #2!

Crafting enhancements

  • 6 new high-end, level 28 weapons can be crafted from the Strange Traveler who resides in Saltwind Harbor
  • Harvesting various crafting materials is now the result of landing 3 well-timed "strikes", which is initiated when "attacking" a resource mob

Fortune Spinner (gambling mini-game)

  • You can no longer wager ethereal coins (a now deprecated account-wide special currency)
  • Payout multipliers have been slightly adjusted across the board
  • Net gold earned through gambling is now tracked correctly with regards to the "Gold Earned" part of the leaderboard

UX

  • The inventory panel will now always be on top of the quests and map modals (which is helpful when organizing custom UX layouts)

Monday, October 5th - Open Beta - Post Launch Fixes

Additional updates

  • A new hidden room exists within of the buildings inside the village that exists within Skyborne. Can you find it? If so, you'll be introduced to Cadence and her mischievous ways (and then will be able to play the gambling mini-game)
  • Bard's gloves, boots, and a ring drop have been added
  • Voidcaller's boots added as a drop in Skyborne

General Bug fixes

  • Fixed an issue where certain quest items weren't progressing quest status. This was a pretty narrow bug but it affected one of the main level 20+ story quests
  • Removed the Peculiar Pumpkins that were still in the world from an old event
  • Oathkeeper's level 10 passive, Righteous Fervor, now appropriately negates incoming debuffs from monsters (it was only working for PVP previously)

Chaos Dungeon

  • Instanced Chaos Monsters for Player A no longer mistakenly attack Player B
  • Special "key" items in Chaos Dungeon are now correctly destroyed on use
  • Special potions (like the ones obtained in the Chaos Dungeon) no longer increment the potion count that appears in the action bar
  • Drinking a potion that takes life away now reflects the appropriate text in chat

Saturday, October 3rd - Open Beta - First Weekend Patches

Additional updates

  • Healing/mana potion prices have been adjusted through several areas
  • Rogue's bleed DOT from Crimson Cut has been adjusted
  • Damage done to crafting resources no longer count on the damage leaderboard

Bug fixes

  • Fixed an issue where you were no longer able to browse custom portraits (to be bought with Chaos Tokens) after already having one
  • Fixed an issue with the event modal persisting and showing on login

Friday, October 2nd 2026 - Open Beta is here!

Recent hotfixes based on initial feedback

  • The hover-over tooltip when comparing items now includes the required item level
  • Using a map item now instantly unlocks the map, no need to move to then see the unlock icon appear on the mini-map
  • Clicking stylized command keywords in the room descriptions now auto-executes the command
  • The leaderboard's gold section now includes total gold on hand + vaulted (in addition to the existing total accumulated over time)
  • Drop rates have been further adjusted across Enchanted Grove, Muskwood Forest, Skyborne Isles, and Chronoknots